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1. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
Gilbaron wrote: providence probably wants to talk to you about this. penifSMASH wrote: - Security status restrictions and bad standing discharge is useless for the vast majority of null but you should wait to hear feedback from Providence ...
- by Dex Nederland - at 2014.05.07 04:58:00
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2. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The reason these are being revealed near the end of our feature announcements is that we were investigating options for a more comprehensive ECM rebalance, Can you share a bit about what the vision for ECM is? Perhaps, de...
- by Dex Nederland - at 2012.11.04 17:28:00
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3. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
If we have a meat locker (apparently with corpses dressed if so desired), why not also have a heads in a jar shelf?
- by Dex Nederland - at 2012.06.11 15:24:00
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4. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
My corporation conducted "neutral" industry in low-sec Black Rise for years * and I think your industry bonuses are laughable. The most used slots in a low-sec station are Copy & ME. PE, Invention, & Manufacturing tend to be ignored sinc...
- by Dex Nederland - at 2012.05.18 04:02:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
ECM Change 4 Types of ECM modules with 5 types of scripts Modules Burst : projects a blast of ECM to a particular radius at high strength High-Strength : max strength ~20, range <20km Versatile : max skills, max strength ~15, ra...
- by Dex Nederland - at 2012.05.14 17:40:00
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6. 0.0 Planetary Interaction for All - in Player Features and Ideas Discussion [original thread]
Wolodymyr wrote: What about that "Allow access by standings" option? Does that not work in null? It gives access to the POCO, but non-sov holders cannot place a Command Center on the planet in order to use the planet.
- by Dex Nederland - at 2012.04.29 01:32:00
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7. 0.0 Planet Access - in Player Features and Ideas Discussion [original thread]
While I was the last one to post; I thought of another thing related to PI & Null-Sec that could be beneficial Introduce a mechanism by which PI projects (perhaps tied to value exported) impacts the Industrial Index of a system. Also another...
- by Dex Nederland - at 2012.03.18 20:42:00
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8. 0.0 Planet Access - in Player Features and Ideas Discussion [original thread]
Wolodymyr wrote: If you can fly into a system, clear out the customs offices that are already there (InterBus or not), then you should be able to plop down a custom's office no matter who owns the system. Kind of like ninja setting up a POS. ...
- by Dex Nederland - at 2012.03.14 13:33:00
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9. 0.0 Planetary Interaction for All - in Player Features and Ideas Discussion [original thread]
Bump, because I think it is needed. It does not make sense that the only people that an alliance can profit from our its members and not its residents!
- by Dex Nederland - at 2012.03.14 03:28:00
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10. A Resumé System to Improve Corp/Alliance Recruiting - in Player Features and Ideas Discussion [original thread]
Right now a lot of this is done out-of-game, which can be confusing for new players. Allowing the interested player to fill out information like their peak play times, what areas they are most interested in, where the majority of their skill point...
- by Dex Nederland - at 2012.02.24 02:00:00
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11. 0.0 Planetary Interaction for All - in Player Features and Ideas Discussion [original thread]
So, back in October 2011, Player Owned Customs Offices (POCOs) were introduced. It is a great concept - players making ISK from other players activities. Except there is a problem in null-sec. Only corporations that are part of the sovereignt...
- by Dex Nederland - at 2012.02.18 19:11:00
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12. Remove the "Politics" Mechanic - in Player Features and Ideas Discussion [original thread]
Some actually do use the voting process in order to get consent of investors about actions involving expensive shared assets (like high end BPOs that are locked) and for making sweeping decisions like investing in expensive BPOs (or other assets)....
- by Dex Nederland - at 2012.02.10 02:09:00
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13. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
Along with the redesign, how about normalizing Ice & Ice products? As in making there only be one kind of Ice? There are 4 different kinds of Ice & 8 Ice products for each racial bloc and it does not make a whole lot of sense. Normalizing...
- by Dex Nederland - at 2011.09.29 05:26:00
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14. Eve Gate Calendar Export - in Player Features and Ideas Discussion [original thread]
Is importing calendars also be being considered?
- by Dex Nederland - at 2011.09.27 12:51:00
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15. How to make nullsec more inviting to small entities - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Daedalus II wrote: Danika Princip wrote: One system can't support that many people, especially given that they won't have any sanctums or havens (no way they'd get the decent truesec systems). You can do whatever y...
- by Dex Nederland - at 2011.09.25 18:12:00
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16. How to make nullsec more inviting to small entities - in Player Features and Ideas Discussion [original thread]
Daedalus II wrote: Dex Nederland wrote: Suggestions: HCUs act as stationary Fleet Commandships for the owning corporation. A 3-Command Link bonuses must be selected for the HCU. These would be the same Command Link bonuses a Command ship ...
- by Dex Nederland - at 2011.09.25 15:43:00
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17. How to make nullsec more inviting to small entities - in Player Features and Ideas Discussion [original thread]
Suggestions: HCUs act as stationary Fleet Commandships for the owning corporation. A 3-Command Link bonuses must be selected for the HCU. These would be the same Command Link bonuses a Command ship can provide. This means it is fairly simple to...
- by Dex Nederland - at 2011.09.25 03:19:00
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18. New Sov mechanic - in Player Features and Ideas Discussion [original thread]
I think it would be much better to make it abundantly clear to any sov holding alliance leadership just how much ISK they are earning/losing in each system. Sov cost 6M ISK/day regardless of the system. If an alliance has on average 10% tax for t...
- by Dex Nederland - at 2011.09.24 20:21:00
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19. Null-sec Industry. - in Player Features and Ideas Discussion [original thread]
Ching Mortao wrote: What I want to do is publicise stations with the ability to put sentries on a gate for security and act the same way they do in high-sec. This would be a passive defense and not encourage an alliance to maintain a local pr...
- by Dex Nederland - at 2011.09.24 19:53:00
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20. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: pussnheels - penalize alliances (moneywise) who have too many unused systems I am not sure if this can actually be done. There are already systems that should not be claimed, like Z-XX2J or L-6BE1 . The owning allianc...
- by Dex Nederland - at 2011.09.04 18:16:00
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